[ITEM]
10.03.2020

Fm 2012 For Mac

74

An article about Football Manager tends to write itself. You can continue to harp on about its destructive tendency to take over your own life. Maybe throw in a few crafted asides about taking your plucky band of strugglers to improbable European glory, and then go about the business of discussing the shiny new features, before finishing up with a tearful account of how your partner shacked up with the editor of the Angling Times because it was a better option than hearing about contract negotiations and tactical nuances before bed. Job done.

Football Manager 2012 PC/Mac Football Manager Handheld 2012 allows you to take control of any club across 34 leagues in over 11 nations across the world, including all of the biggest leagues across Europe and a database of over 22,000 players. Take control of the greatest job on earth wherever you are and whenever you want. Football manager 2012 is the very quality game and if you want to play its in your Mac device,then you Mac device should have to satisfy the some basic requirement for installing and play the Football manager.

But you really don't want to hear about the broken reality at the coal face of games journalism. It's quite likely that you're a bit like me - a former football management addict who had to go cold turkey and leave it far behind - and not just for the predictable reasons of it being 'too compulsive' and being threatened with justifiable violence by your significant other.

The curious truth of the matter is that Football Manager just got ahead of itself, and giddily heaped layer upon unnecessary layer of detail onto its perfect core. No longer was it about simply managing the tactics and transfers of your fantasy team, but handling egos and fretting about media relations and dozens of other micro tasks that ultimately distract you from the things that you enjoyed most.

But Sports Interactive knows only too well that its statistical opus will never be all things to all people. Some people evidently love meddling with the training and match preparation and poring over their youth and reserve team prospects as much as others loathe these minutiae. A large chunk of us simply wish SI would just put a 'Championship Manager 2' button somewhere and go back to basics - and that's exactly where its Football Manager Handheld spin-off comes in, with wonderfully refined versions shoehorned into the PSP and iOS platforms.

Football Manager Handheld 2012 on PSP

For more than five years, the PSP version has provided the closest approximation of the stripped-down FM experience that many of us naturally gravitate towards, and this year's edition continues to stick doggedly to those sensibilities. If all you want to do is focus on the team selection, in-game tactics and an occasional dip into the transfer market, then it's all here, and couldn't really be any more intuitive. If you decide you want a little more depth, then there's a modicum of boardroom, player and media interaction that you can get involved with, but it has been tucked away a little.

Happily, there's never any sense of impending failure if you don't bother with expanding your stadium or improving your training facilities, and the game never nags you into doing anything you're not bothered about. It's just there to fiddle with if you want it, and isn't overly complicated once you're there. Yamaha ypg 635 midi drivers for mac. On the downside, some of these features are basic to the point of irrelevance, and the squads aren't as fleshed-out as they could be, with numerous odd omissions of (long established) players being particularly noticeable.

7/10

Football Manager Handheld 2012 on iOS

The newly-issued iOS version, meanwhile - a universal app for iPhone, iPad and iPod Touch - is a different beast altogether. It has no such issues and comes with full, accurate squads (including complete reserve teams) and many features not present in the (far more expensive) PSP edition. For a start, the look and feel is completely different, with a modern touch interface sporting big, bold iPhone-friendly buttons, and an intuitive drag-and-drop system that makes tactical changes and transfer hunting a cinch.

The same solid handheld principles apply to the iOS version, with the ability to 'manage' squad selection and tactics on a fairly superficial level if you wish and up to four active nations running at once (from a choice of 12). As you'd expect, the point-and-click nature of the game suits touch-screen play down to the ground, and you're never left in any doubt where anything is or overwhelmed with options. You can even get your assistant to loan out reserve team players for you to give them much-needed experience. So far, so good.

2012

Not so welcome are the presence of the now obligatory (anti) social options, allowing you to bug your friends by spamming their Twitter or Facebook feeds with news of your progress. Fortunately, it's entirely optional. More interesting is the excellent new Challenge Mode, which offers four familiar pre-defined scenarios, and tasks managers with meeting their stringent objectives - such as saving a bunch of strugglers from relegation halfway through a season or coping with an injury crisis. For the purposes of handheld play, these snack-sized portions of managerial meddling work brilliantly, and help negate the tedious faffing that often goes with getting a game up and running.

Another trumpeted 'new' addition allows you to play the game 'mirrored' on a big screen via Airplay over Apple TV, providing you have an iPhone 4S or iPad 2. Unfortunately - unlike, say, Real Racing 2 - the game doesn't resize itself to take advantage of your 1080p display, but merely replicates what you're already seeing on the device. This was also possible on the previous iOS iteration, so it's misleading for SI to call it a new feature.

It's also worth mentioning that the game's 2D match engine bizarrely suffers from noticeable slowdown on iPhone 4S but runs smoothly on iPad 2, while the iPad version simply scales up what you see on the iPhone and feels held back as a result. On the plus side, if you have multiple iOS devices, you can play the game on one and continue it on another using the same saved game.

Despite these niggles, £6.99 is unbelievably good value for a near-perfect refinement of what many of us want from a football management game. It has more or less all the leagues you could conceivably wish for, a simple, uncluttered interface, all the transfer and strategic depth you need, and just enough media, player, staff and board interaction.

8/10

Football Manager 2012 on PC/Mac

The 'full fat' version continues to dominate the scene on PC and Mac and it's the least shocking revelation of the year to learn that the 2012 version is officially quite good. Actually, that's a lie - it's the most complete simulation of everything connected to the business of football management imaginable. If you're an out-of-work footy manager and you're jonesing for some action, this is as close to the real thing as getting flecked with spittle by an irate Ken Bates after a 6-0 reverse to your local rivals.

At this juncture it would be easy to pad out the word count by parroting the features of FM 2012, so I won't do that. There are millions of them, as there are every season. You know that, and you can look the headline changes up even quicker than I can reword them.

More interesting is the fact that Sports Interactive is gradually getting better at interface design, and as a result manages to make the statistical meddling more like browsing the internet or doing your email than ever. There's still a ridiculous amount of depth, but it's much more apparent where the basic fundamentals are these days.

It's also fairly straightforward to delegate, and the role of the assistant is greatly amplified. That said, the result is that he's like a nagging spouse, continually tut-tutting about your lacklustre training regime and coming up with (often useless) scouting suggestions.

The man-management and media interaction are now as much of a priority as the actual match itself, with the full spectrum of moods on offer giving you a chance to be as big an egomaniac bully or cuddly uncle as you want to be, and instant feedback giving you a clear idea whether your tantrums are having the desired effect. This constant ego-massaging has turned FM into as much of a mind-game as a matter of putting more balls in the net than the opposition - but, crucially, it does add a welcome splash of RPG colour to what would otherwise be a simple team sheet preparation exercise.

Continuing improvements to the 3D match engine also help drag it kicking and screaming into the present, although it's still a long way short of FIFA Manager in that regard. But, frankly, sod that. The dogged purist in me prefers to see the match unfold via elaborate text commentary, rather than see the painful truth of my tactical inadequacies laid bare.You can, of course, revert to the old 2D blobs if you wish, or turn them off altogether and go old school.

8/10

But if you're really intent on living out your football management dreams the way that Sports Interactive used to, the best bet is to keep things simple and opt for the iOS version. If you need all the trimmings, then by all means surrender yourself to the all-consuming PC/Mac version. Just don't let your joy about the new streamlined match preparation and in depth contract negotiation system creep into your pillow talk, for God's sake.

MacAssistant 2012 is a new savegame scout tool that lets you load a game saved with Football Manager 2012. It supports all versions up to the current 12.2.2 Steam version. The application has just had its first public release, 0.1 which is available for download for free!
It is an Open Source tool, hosted on Github, so anyone interested can join in. It doesn't matter if you don't know how to program, you could make some graphics, or even just use the program and report whether it works or not, or if it crashes somewhere!
Released: 23 August 2012 - v0.3 - New Version!!

Features

Version 0.3

  • Supports all FM 2012 versions up to the currently released 12.2.2
  • Ability to scout for players
  • See the player's statistics in detail, as well as their hidden statistics
  • Amazing predicate editor, so you can search for that awesome player you couldn't find till now
  • Automatic application updates keeps you up-to-date with new features
  • Person Statistics
  • Player Status icons in search results
  • New: Player Contract Details
  • New: Nation Flags
  • New: Better Search
  • New: Player reputation
  • New: Fitness / Jadedness
  • New: Reset Search terms

Bugfixes

  • Much improved compatibility with saved games!
  • Added Support for Mac OS X 10.5 and 10.6

Screenshots


Instructions for the First Run

The first time you load the app, it will try to locate your game's lang_db.dat file automatically. Please, open preferences, by clicking the MacAssistant menu bar and then Preferences after you've successfully loaded a game, to make sure that the file was correctly located. If it wasn't, please click on the default path and point it to the correct location. The game, however, can still load fine without it, so you can safely ignore this for now, until all the new features are added.

Bugs

In case you find a bug, or the game you saved doesn't load properly, please file a bug in Github's issue tracker, and I'll try and fix it as soon as possible. If your game doesn't load, please upload the save game on a file host, and paste a link in the issue report, this will make sure that it will be fixed as soon as possible.

Feature Requests

You can always request that feature that you want that will make this editor the best! Just leave a message in the issue tracker, mark it as an enhancement, and wait for the next release! Any doable feature requested will make it in the next release if it's not that time consuming. But if it is, you'll probably have to wait a few releases. It's still gonna be added!

License

This application is released under the terms of the GNU General Public License V3. Please read the license and make sure you agree, before using this software or its source code. This license is fully compatible with the license that the FMSX source code was released.

Credits

MacAssistant 2012 is my first try for a fully featured assistant tool, after getting involved with Dr Bernhard's Scout Framework for Windows. Since then I've moved platforms, and I've always wanted to create a tool myself.
It is based on littleblue's open source code for FMSX, but since the source code wasn't updated for 2012, I fixed it to work with the 2012 version as well. Thanks a lot littleblue, this would have never been possible without your released code!

Note for OS X 10.5 and 10.6 Users

Please download this file instead of the main one
https://github.com/downloads/thanoulas/MacAssistant-2012/MacAssistant2012-10.6.dmg
Have fun!
thanoulas
[/ITEM]
[/MAIN]
10.03.2020

Fm 2012 For Mac

43

An article about Football Manager tends to write itself. You can continue to harp on about its destructive tendency to take over your own life. Maybe throw in a few crafted asides about taking your plucky band of strugglers to improbable European glory, and then go about the business of discussing the shiny new features, before finishing up with a tearful account of how your partner shacked up with the editor of the Angling Times because it was a better option than hearing about contract negotiations and tactical nuances before bed. Job done.

Football Manager 2012 PC/Mac Football Manager Handheld 2012 allows you to take control of any club across 34 leagues in over 11 nations across the world, including all of the biggest leagues across Europe and a database of over 22,000 players. Take control of the greatest job on earth wherever you are and whenever you want. Football manager 2012 is the very quality game and if you want to play its in your Mac device,then you Mac device should have to satisfy the some basic requirement for installing and play the Football manager.

But you really don't want to hear about the broken reality at the coal face of games journalism. It's quite likely that you're a bit like me - a former football management addict who had to go cold turkey and leave it far behind - and not just for the predictable reasons of it being 'too compulsive' and being threatened with justifiable violence by your significant other.

The curious truth of the matter is that Football Manager just got ahead of itself, and giddily heaped layer upon unnecessary layer of detail onto its perfect core. No longer was it about simply managing the tactics and transfers of your fantasy team, but handling egos and fretting about media relations and dozens of other micro tasks that ultimately distract you from the things that you enjoyed most.

But Sports Interactive knows only too well that its statistical opus will never be all things to all people. Some people evidently love meddling with the training and match preparation and poring over their youth and reserve team prospects as much as others loathe these minutiae. A large chunk of us simply wish SI would just put a 'Championship Manager 2' button somewhere and go back to basics - and that's exactly where its Football Manager Handheld spin-off comes in, with wonderfully refined versions shoehorned into the PSP and iOS platforms.

Football Manager Handheld 2012 on PSP

For more than five years, the PSP version has provided the closest approximation of the stripped-down FM experience that many of us naturally gravitate towards, and this year's edition continues to stick doggedly to those sensibilities. If all you want to do is focus on the team selection, in-game tactics and an occasional dip into the transfer market, then it's all here, and couldn't really be any more intuitive. If you decide you want a little more depth, then there's a modicum of boardroom, player and media interaction that you can get involved with, but it has been tucked away a little.

Happily, there's never any sense of impending failure if you don't bother with expanding your stadium or improving your training facilities, and the game never nags you into doing anything you're not bothered about. It's just there to fiddle with if you want it, and isn't overly complicated once you're there. Yamaha ypg 635 midi drivers for mac. On the downside, some of these features are basic to the point of irrelevance, and the squads aren't as fleshed-out as they could be, with numerous odd omissions of (long established) players being particularly noticeable.

7/10

Football Manager Handheld 2012 on iOS

The newly-issued iOS version, meanwhile - a universal app for iPhone, iPad and iPod Touch - is a different beast altogether. It has no such issues and comes with full, accurate squads (including complete reserve teams) and many features not present in the (far more expensive) PSP edition. For a start, the look and feel is completely different, with a modern touch interface sporting big, bold iPhone-friendly buttons, and an intuitive drag-and-drop system that makes tactical changes and transfer hunting a cinch.

The same solid handheld principles apply to the iOS version, with the ability to 'manage' squad selection and tactics on a fairly superficial level if you wish and up to four active nations running at once (from a choice of 12). As you'd expect, the point-and-click nature of the game suits touch-screen play down to the ground, and you're never left in any doubt where anything is or overwhelmed with options. You can even get your assistant to loan out reserve team players for you to give them much-needed experience. So far, so good.

2012

Not so welcome are the presence of the now obligatory (anti) social options, allowing you to bug your friends by spamming their Twitter or Facebook feeds with news of your progress. Fortunately, it's entirely optional. More interesting is the excellent new Challenge Mode, which offers four familiar pre-defined scenarios, and tasks managers with meeting their stringent objectives - such as saving a bunch of strugglers from relegation halfway through a season or coping with an injury crisis. For the purposes of handheld play, these snack-sized portions of managerial meddling work brilliantly, and help negate the tedious faffing that often goes with getting a game up and running.

Another trumpeted 'new' addition allows you to play the game 'mirrored' on a big screen via Airplay over Apple TV, providing you have an iPhone 4S or iPad 2. Unfortunately - unlike, say, Real Racing 2 - the game doesn't resize itself to take advantage of your 1080p display, but merely replicates what you're already seeing on the device. This was also possible on the previous iOS iteration, so it's misleading for SI to call it a new feature.

It's also worth mentioning that the game's 2D match engine bizarrely suffers from noticeable slowdown on iPhone 4S but runs smoothly on iPad 2, while the iPad version simply scales up what you see on the iPhone and feels held back as a result. On the plus side, if you have multiple iOS devices, you can play the game on one and continue it on another using the same saved game.

Despite these niggles, £6.99 is unbelievably good value for a near-perfect refinement of what many of us want from a football management game. It has more or less all the leagues you could conceivably wish for, a simple, uncluttered interface, all the transfer and strategic depth you need, and just enough media, player, staff and board interaction.

8/10

Football Manager 2012 on PC/Mac

The 'full fat' version continues to dominate the scene on PC and Mac and it's the least shocking revelation of the year to learn that the 2012 version is officially quite good. Actually, that's a lie - it's the most complete simulation of everything connected to the business of football management imaginable. If you're an out-of-work footy manager and you're jonesing for some action, this is as close to the real thing as getting flecked with spittle by an irate Ken Bates after a 6-0 reverse to your local rivals.

At this juncture it would be easy to pad out the word count by parroting the features of FM 2012, so I won't do that. There are millions of them, as there are every season. You know that, and you can look the headline changes up even quicker than I can reword them.

More interesting is the fact that Sports Interactive is gradually getting better at interface design, and as a result manages to make the statistical meddling more like browsing the internet or doing your email than ever. There's still a ridiculous amount of depth, but it's much more apparent where the basic fundamentals are these days.

It's also fairly straightforward to delegate, and the role of the assistant is greatly amplified. That said, the result is that he's like a nagging spouse, continually tut-tutting about your lacklustre training regime and coming up with (often useless) scouting suggestions.

The man-management and media interaction are now as much of a priority as the actual match itself, with the full spectrum of moods on offer giving you a chance to be as big an egomaniac bully or cuddly uncle as you want to be, and instant feedback giving you a clear idea whether your tantrums are having the desired effect. This constant ego-massaging has turned FM into as much of a mind-game as a matter of putting more balls in the net than the opposition - but, crucially, it does add a welcome splash of RPG colour to what would otherwise be a simple team sheet preparation exercise.

Continuing improvements to the 3D match engine also help drag it kicking and screaming into the present, although it's still a long way short of FIFA Manager in that regard. But, frankly, sod that. The dogged purist in me prefers to see the match unfold via elaborate text commentary, rather than see the painful truth of my tactical inadequacies laid bare.You can, of course, revert to the old 2D blobs if you wish, or turn them off altogether and go old school.

8/10

But if you're really intent on living out your football management dreams the way that Sports Interactive used to, the best bet is to keep things simple and opt for the iOS version. If you need all the trimmings, then by all means surrender yourself to the all-consuming PC/Mac version. Just don't let your joy about the new streamlined match preparation and in depth contract negotiation system creep into your pillow talk, for God's sake.

MacAssistant 2012 is a new savegame scout tool that lets you load a game saved with Football Manager 2012. It supports all versions up to the current 12.2.2 Steam version. The application has just had its first public release, 0.1 which is available for download for free!
It is an Open Source tool, hosted on Github, so anyone interested can join in. It doesn't matter if you don't know how to program, you could make some graphics, or even just use the program and report whether it works or not, or if it crashes somewhere!
Released: 23 August 2012 - v0.3 - New Version!!

Features

Version 0.3

  • Supports all FM 2012 versions up to the currently released 12.2.2
  • Ability to scout for players
  • See the player's statistics in detail, as well as their hidden statistics
  • Amazing predicate editor, so you can search for that awesome player you couldn't find till now
  • Automatic application updates keeps you up-to-date with new features
  • Person Statistics
  • Player Status icons in search results
  • New: Player Contract Details
  • New: Nation Flags
  • New: Better Search
  • New: Player reputation
  • New: Fitness / Jadedness
  • New: Reset Search terms

Bugfixes

  • Much improved compatibility with saved games!
  • Added Support for Mac OS X 10.5 and 10.6

Screenshots


Instructions for the First Run

The first time you load the app, it will try to locate your game's lang_db.dat file automatically. Please, open preferences, by clicking the MacAssistant menu bar and then Preferences after you've successfully loaded a game, to make sure that the file was correctly located. If it wasn't, please click on the default path and point it to the correct location. The game, however, can still load fine without it, so you can safely ignore this for now, until all the new features are added.

Bugs

In case you find a bug, or the game you saved doesn't load properly, please file a bug in Github's issue tracker, and I'll try and fix it as soon as possible. If your game doesn't load, please upload the save game on a file host, and paste a link in the issue report, this will make sure that it will be fixed as soon as possible.

Feature Requests

You can always request that feature that you want that will make this editor the best! Just leave a message in the issue tracker, mark it as an enhancement, and wait for the next release! Any doable feature requested will make it in the next release if it's not that time consuming. But if it is, you'll probably have to wait a few releases. It's still gonna be added!

License

This application is released under the terms of the GNU General Public License V3. Please read the license and make sure you agree, before using this software or its source code. This license is fully compatible with the license that the FMSX source code was released.

Credits

MacAssistant 2012 is my first try for a fully featured assistant tool, after getting involved with Dr Bernhard's Scout Framework for Windows. Since then I've moved platforms, and I've always wanted to create a tool myself.
It is based on littleblue's open source code for FMSX, but since the source code wasn't updated for 2012, I fixed it to work with the 2012 version as well. Thanks a lot littleblue, this would have never been possible without your released code!

Note for OS X 10.5 and 10.6 Users

Please download this file instead of the main one
https://github.com/downloads/thanoulas/MacAssistant-2012/MacAssistant2012-10.6.dmg
Have fun!
thanoulas